Combat Summary - Melee

Melee Weapons Chart

Type: Your character may use many other types of weapons (meat cleavers, halberds, hammers). Use the traits from above lists that best approximate those weapons. Improvised Weapons suffer a -1 penalty.

Damage: The number of bonus dice added to dice pools when using the weapon. The type of damage inflicted is also indicated: aggravated (A), lethal (L), or bashing (B).

Size: 1 = Can be hidden in hand. 2 = Can be hidden in coat. 3+ = Cannot be hidden. Size is also used to indicate the minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers a -1 penalty on attack rolls.

Cost: The minimum dots in the Resources Merit usually required to purchase the weapon. The n/a entry indicates that the item can be created rather than purchased. If the weapon requires two hands, the Strength requirement increases by one.

Type: Sap
Damage: 1 (B)
Size: 1
Cost: 1
Special: Knockout/Stun

Type: Brass Knuckles
Damage: 1 (B)
Size: n/a
Cost: 1
Special: Brawl (Instead of Weaponry)

Type: Club (Wood)
Damage: 2 (B)
Size: 2
Cost: n/a
Special:

Type: Mace (Metal)
Damage: 3 (B)
Size: 2
Cost: 2
Special:

Type: Knife
Damage: 1 (L)
Size: 1
Cost: 1
Special:

Type: Rapier
Damage: 2 (L)
Size: 2
Cost: 2
Special: Armor piercing 1

Type: Sword
Damage: 3 (L)
Size: 2
Cost: 2
Special:

Type: Katana
Damage: 3 (L)
Size: 2
Cost: 3
Special: Durability +1

Type: Greatsword
Damage: 4 (L)
Size: 3
Cost: 3
Special: 2 Handed

Type: Small Ax
Damage: 2 (L)
Size: 1
Cost: 1
Special:

Type: Large Ax
Damage: 3 (L)
Size: 3
Cost: 3
Special: 9-Again Roll, 2-Handed

Type: Great Ax
Damage: 5 (L)
Size: 4
Cost: 3
Special: 9-Again Roll, 2-Handed

Type: Stake
Damage: 1 (L)
Size: 1
Cost: n/a
Special: Attacker must target the heart (-4 Penalty) and do a minimum of 3 points of damage in a single attack.

Type: Spear
Damage: 3 (L)
Size: 4
Cost: 1
Special: 2-Handed, +1 Defense when fighting unarmed targets due to the superior reach of the weapon.

Type: Machete
Damage: 2 (L)
Size: 2
Cost: n/a
Special:

Type: Baton (Telescopic)
Damage: 3 (B)
Size: 2
Cost: n/a
Special: Collapses to Size 1

Type: Escrima Sticks
Damage: 2 (B)
Size: 2
Cost: 2
Special:

Type: Flail
Damage: 1 (B)
Size: 3
Cost: 2
Special: +1 Defense against opponent with shorter weapon, 2-Handed

Type: Jo
Damage: 3 (B/L)
Size: 3
Cost: 2
Special: -1 Damage without Dexterity 3, Ignores shields

Type: Morningstar
Damage: 3 (B)
Size: 3
Cost: 2
Special:

Type: Maul
Damage: 4 (B)
Size: 2
Cost: 2
Special: 2-Handed

Type: Nightstick (Tonfa)
Damage: 2 (B)
Size: 2
Cost: 1
Special: +1 Defense

Type: Chainsaw
Damage: 5 (L)
Size: 3
Cost: 4
Special: 9-Again, 2-Handed

Type: Crowbar
Damage: 2 (B)
Size: 2
Cost: 1
Special:

Type: Tire Iron
Damage: 1 (B)
Size: 2
Cost: 2
Special: +1 Defense

Combat Summary - Melee

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