Advantages are aspects of your character that set him apart from his peers, for good or ill. A strong will, an unshakeable moral conviction or a simple talent for ducking are all possible benefits in a rough and uncertain world. As your character develops over time, his advantages can increase to exceptional levels.

Most advantages are derived traits determined by adding two or more Attributes together. Others, such as Morality and Size, have a base value with which all characters begin play. As your character’s Attributes increase through the expenditure of experience points, his advantages increase as well. Likewise, as Attributes are temporarily decreased through supernatural curses or other strange events, their linked advantages are similarly reduced.

Traits: Dexterity + Composure

Your character’s Initiative trait reflects her reaction time and ability to think on her feet in a crisis, be it a barroom brawl, a shootout or a desperate lunge to stop a child from wandering into a busy street. When the Storyteller calls for an Initiative roll, you roll one die and add the result to your character’s Initiative trait. The total determines the order in which your character interacts with all other participants of the scene. Once you roll your character’s Initiative the number does not usually change through the course of the scene. She always acts after characters with a higher total, and before those with a lower total. Possible exceptions are applied through use of the Fresh Start Merit or by delaying your character’s action. In the event of a tie between two characters, she with the highest Initiative trait goes first. If both Initiative traits are the same, roll a die for each with the highest roll going first.

As your character’s Attributes change through the use of experience points (or through temporary enhancement during the course of a story), her Initiative changes as well. If your character’s Dexterity or Composure increases during play, don’t forget to adjust her Initiative as well.


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