Geist: The Sin Eaters
Advantages are aspects of your character that set him apart from his peers, for good or ill. A strong will, an unshakeable moral conviction or a simple talent for ducking are all possible benefits in a rough and uncertain world. As your character develops over time, his advantages can increase to exceptional levels.
Most advantages are derived traits determined by adding two or more Attributes together. Others, such as Morality and Size, have a base value with which all characters begin play. As your character’s Attributes increase through the expenditure of experience points, his advantages increase as well. Likewise, as Attributes are temporarily decreased through supernatural curses or other strange events, their linked advantages are similarly reduced.
Base Value: 5 (adult human)
A character’s Size is relative to his species (human) and age. The average adult human’s Size is 5. A child’s is 3. Size is one of the two component values used to determine your character’s Health dots, reflecting her overall capacity to withstand damage. Generally, your character’s Size does not change unless she undergoes some strange supernatural transformation.
Here are some sample Sizes for various creatures.
1 Human infant (up to 1 year old)
3 Human child (5 to 7 years old)
5 Human (adult)
7 Grizzly Bear